LOWFUEL
Bomb the tanks. Don't run dry.
A Classic Cave Shooter, Built for One Thumb
LOWFUEL is a neon side-scrolling cave shooter for iPhone and iPad in the spirit of the early-1980s coin-ops. You steer with a drag, hold a second finger to fire and tap to drop a bomb. There are no on-screen buttons, no d-pad and no second hand needed, so a full arcade shooter plays comfortably on a train, a couch or a lunch break.
The twist is the fuel gauge. It burns down every second you are in the air, and the only way to refill it is to bomb the green tanks on the cave floor before the rock closes in. Every run is a race between the tanks you can reach and the fuel you have left.
How It Plays
- Drag anywhere on the screen to fly - the ship follows your thumb
- Hold a second finger still to fire your gun
- A short tap drops a bomb on the tanks and turrets below
- Fuel drains constantly - scoop or bomb the green tanks to keep flying
- Each world ends in a two-phase boss fight
- Game controllers are supported if you prefer physical sticks
Five Worlds, Each With Its Own Rules
Every world is procedurally generated, so no two runs follow the same path, and each one changes how the ship handles.
- The Ridge to the Citadel - six stages of classic cave flying, free and endless
- The Ice World - your ship drifts on the ice while geysers, laser gates and a hunting Mothership close in
- The Abyss - you float unless you hold the ship down, through squid ink and past the Kraken
- The Mainframe - polarity flips every twelve seconds and firewalls block the way to the CPU
- The Storm - sky islands, gusts, lightning and zeppelins, ending in a flying Fortress you strip turret by turret
Key Features
- One-thumb controls with no buttons - drag to fly, hold to fire, tap to bomb
- Fuel is the clock - bomb the green tanks or run dry
- Five procedurally generated worlds with two-phase boss fights
- Eight ships, each with a distinct gun and a special move - nitro, shield, phase, ghost wing and more - earned by playing, never bought
- Eleven weapon pickups and eight power-ups that keep every run different
- Six modes - Classic, Time Attack, Fuel Frenzy, Hardcore, Boss Rush and Zen - plus a Mutator Deck for stacking score multipliers
- A Daily Run on a shared seed, 12 Game Center leaderboards, 28 achievements and 24 missions
- Comfort settings with three assist levels so the first run is survivable for everyone
- A seven-track licensed soundtrack and a shareable scorecard at game over
- 120 Hz, haptics and a universal build for iPhone and iPad
One Purchase, Everything Unlocked
LOWFUEL is free to start. The first world, Classic mode, the Comet ship, the missions, the Daily Run and Game Center are all included. A single one-time Full Tank purchase unlocks the other four worlds, the five extra modes, the Mutator Deck and the remaining seven ships, with Family Sharing switched on.
There are no ads, no in-game currency, no timers and no subscriptions. Buy it once and it is yours.
Nothing Collected, Nothing Tracked
LOWFUEL does not collect, store or share any personal data. Scores, settings, mission progress and purchase status stay on your device. There are no third-party SDKs, no analytics and no advertising. Game Center is optional, and if you sign in your scores go to Apple under Apple's privacy policy. LOWFUEL never sees your Apple ID.
Painted art comes from open-source packs and the soundtrack is licensed from independent artists. Full credits are in the game's Settings.
Coming Soon to the App Store
LOWFUEL is in its final pre-release checks for iPhone and iPad. Want to hear the moment it lands? Drop us a line and we'll let you know on launch day.