Marble Mayhem
Tilt. Roll. Beat the clock.
Tilt Your Phone and the Marble Rolls With It
Marble Mayhem is a 3D isometric marble-roller for iPhone and iPad. Tilt your device to steer a glossy marble down multi-level elevation courses, past munchers, spinning spikes, turrets, crumbling tiles and open voids, and drop it into the goal hole before the clock runs out. Prefer touch? Drag anywhere on the screen and it works like a joystick.
Snatch gems to build your combo, grab shields and magnets when you need them, and earn up to three stars on every course. Stars unlock new marbles, and coins you earn by playing buy trails and permanent upgrades. When the campaign is done, the Endless Tower keeps going for as long as you can.
How It Plays
- Tilt to steer - the game calibrates to however you are holding the device, with a sensitivity slider
- Or drag anywhere on the screen as a virtual joystick
- Collect every gem and finish with half the clock left for three stars
- Dodge munchers, sweepers, chasers, ghosts, turrets, spikes and crumbling floors
- Grab a dropped blaster, missiles or beam in boss arenas and strike while the shield is down
Six Zones, Five Bosses, One Endless Tower
The 55-course campaign runs from gentle descents to brutal gauntlets across six themed zones, each with its own palette, sky and light.
- Amusement Park - a ferris wheel against a dusk sky
- Toy Shop - bright blocks and tight terraces
- Rollercoaster - fast drops and tight turns
- Skate Park - halfpipes and boost runs
- Ice World - low grip and long slides
- Canyon - the home of Inferno's Pit, the final boss arena
Five boss arenas sit along the way, each with its own attack patterns. Beyond the campaign, the Endless Tower generates a never-ending run that gets faster and harder the deeper you fall, tracking your best depth and score.
Key Features
- 55-course campaign across six themed zones
- Five boss fights with their own attack patterns and weapon pickups
- Endless Tower - a free, never-ending generated mode
- Tilt or touch controls, with calibration and a sensitivity slider
- Eight marbles that each play differently - a beach ball that double-jumps, a bowling ball that smashes through baddies, a disco ball that vacuums gems and more
- Shields, magnets, slow-mo, speed and boulder power-ups
- Three stars per course, cosmetic trails and permanent upgrades like Extra Life, Head Start and Coin Doubler
- Coins are earned by playing and never sold
- Universal build for iPhone and iPad
Free to Start, Buy Only the Levels You Want
The first ten courses and the entire Endless Tower are free forever. Three one-time level packs unlock the rest of the campaign - Adventure, Expert, and Master and Boss - or pick up the Complete Bundle and get all three at a saving. Restore Purchases is built in.
There are no ads, no subscriptions and no coin purchases. Everything in the in-game shop is paid for with coins you earn by rolling.
Nothing Collected, Nothing Tracked
Marble Mayhem has no accounts, no login, no tracking and no third-party analytics or advertising SDKs. Your progress, settings and purchases stay on your device. The only network traffic is Apple's own purchase flow.
Coming Soon to the App Store
Marble Mayhem is in its final pre-release checks for iPhone and iPad. Want to hear the moment it lands? Drop us a line and we'll let you know on launch day.